The Downfalls the Xbox One Faces

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So while I’m not one to want to feed into the doom and gloom the rest of the gamer websites are touting, one can’t help to look at all the information that’s been seeping out about the Xbox One and realize, yeah, this ain’t right.

We know a few things. We know what it looks like. We know what it can do. We know it really likes you to watch TV through it and it really likes you to talk to it since it is required for you to have the Kinect 2.0 plugged into it for it to work. We know the specs. We know what Microsoft wanted us to know in that press conference.

Here’s the stuff they didn’t tell us that we now know, but are yet to be 100% proven fact since not a single Microsoft Rep has given anyone an answer that doesn’t change the story.

  • Every game will have an activation code. For PC gamers, this is console-world-speak for “serial number”. It works just like it sounds. You must install the game to the Xbox One’s internal 500GB HDD, plug in the number, ties it to your Xbox Live account and bam, you’re done.
  • You will be able to go to a friends house and play your game with them so long as you are logged in from the Xbox Live cloud to your account. No problems here.
  • You will NOT be able to leave that game at said friends house. Reason being, he will not be logged in to your account – or at least, one would hope you wouldn’t just give someone else complete access to your account, (especially considering most gaming platforms that have accounts would kick you off the moment it detects that same account logged in elsewhere). If said friend would like to play your game, he would have to pay a “fee” for the activation code. The “fee”? The current going MSRP of the game.
  • You probably will NOT see many indie games – if at all – on the Xbox One. As of right now, Microsoft is not allowing indie developers to self publish their games on Xbox Live, which is in direct contrast to Sony’s PS4 and now even Nintendo’s WiiU, in which they gave one bright green light to indies. Of course, this could all change. Shack News spoke with Matt Booty, General Manager of Redmond Game Studios and Platforms, who said, “I would also expect that for this new generation, that we’re going to continue to explore new business models and new ways of surfacing content.” So we’ll have to wait and see.
  • You cannot switch out the internal HDD. This means the hard drive is not upgradable in any way shape or form, unless you consider buying the two-years-later repackaged 1TB model (possibly). The good news is that with the USB 3.0 connection, you WILL be allowed to connect your own USB external HDD; any capacity for any files at all whatsoever and no restrictions. This is quite possibly the only time I’ve heard “no restrictions” with regards to anything on the Xbox One.
  • It is not backwards compatible. Not just natively, but also when it comes to Xbox Live Arcade games. The reason being? Different architecture and cutting costs. To emulate the Xbox 360’s hardware would be troublesome. While these new systems are powerful, it would still not be enough resources to fully emulate the previous generation of games on the hardware without also sacrificing performance. You could argue that they could implement the same hardware into the Xbox One just as Sony did with the first generation PS3 using some of the PS2 chipset, but then you add cost not just to the manufacturing, but the cost is then passed on to the consumer with a more bloated introductory price. And we all know these suckers are going to be expensive.

That’s about the extent of it. The main deal breaker here for sure with many of us is that the system, with these ideas, kills the used game as we know it. Let’s just hope something changes come E3.

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